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Do educational games help you learn? What the reviews found

Meta-analyses find modest learning gains from educational games, but not higher motivation. Which design features matter, and a checklist for judging a game.

By Fermi Editorial

4 min read

Colourful board game with playing pieces
Nik Korba / Unsplash

Educational games promise learning that feels like play. Parents wonder whether they are a good use of screen time, and students wonder whether a maths or physics game counts as studying. Several large reviews have looked at this, and the answer is a qualified yes: games can help, modestly, and design matters more than the label "game".

What did the big reviews find?

Why "games are more motivating" isn't the main story

Many people assume games work because students enjoy them. Wouters and colleagues did not find a significant motivation advantage. Richard Mayer's review in the Annual Review of Psychology suggests where gains may come from instead: studies that added one feature to a game point to five promising features, including personalisation, pretraining, coaching and self-explanation, and science, mathematics and second-language learning look like promising areas where games may beat conventional media. In other words, games that make you think, explain and get feedback look most useful; fun alone is not the point.

A checklist for judging a learning game

Use these questions, most of them drawn from the review findings above.

  1. Is the content the gameplay? You should be using the physics or maths to win, not answering a quiz between unrelated levels.

  2. Does it make you explain or predict? Self-explanation was one of Mayer's promising features.

  3. Does it give feedback on why, not just right or wrong? Coaching was another.

  4. Can you replay it? Sitzmann found learners did better when they could return as often as they wanted.

  5. Does it fit with your teaching? Games worked better alongside other instruction, not as a replacement.

  6. Is it more than one session? Wouters found multiple sessions helped.

If a game fails most of these, treat it as a break, not as study.

How to use a game in a study week

A simple pattern for a school or JEE/NEET student:

  • Learn the topic first from your class or book.

  • Play the game for 15 to 20 minutes, aiming at the levels that use today's topic.

  • Close it and write answers to three questions: what rule did the game use, where did you fail, and why?

  • Solve two textbook problems on the same idea. If you can, the game helped. If not, the problems are your next step.

For a related idea, see our piece on desirable difficulties: learning that feels a little hard tends to stick.

Where Fermi fits

The Fermi Simulation Lab is not a game, but it has interactive simulations for ideas easier to see than to read, and the same rules apply: predict, test and explain. Our article on what PhET research says simulations are good for explains how to get the most from them.

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